Insurgent Camp
Map Image
Tour Name: Infantry
Version Released: v1.0.0 - AA:Recon
Mission Type: Live Fire
Spawn Points: 26
Description:
Afghanistan is the setting for this map and you will be fighting against the Taliban. Combat will be outdoors and indoors, therefore you will need to be efficient in your CQB and open combat skills. Here you can use the M4 Carbine, if you choose to be a rifleman class. The M4 Carbine is similar but smaller assault rifle with 80% commonality with its older brother, the M16A2. Mountainous terrain and darkness provide cover for both sides. (Therefore your players must be careful where you are throwing grenades as on Bridge Crossing.)
 

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Situation: Intelligence reports that a terrorist planning cell and training camp are active at grid WQ038333.

Rules of Engagement: Engage only confirmed enemy targets.

Mission: First squad is assigned to secure computer terminal at grid US123456. In order to gather intelligence information about future terrorist action.

Enemy: Squad-sized force with advanced marksmanship team. Enemy reaction forces are less than 10 minutes away.

Friendly: Infantry squad of the 2d Battalion, 22d Infantry Regiment with advanced marksmanship team.

Terrain: Enemy camp located in the high desert with rolling sand dunes and wadis. Camp consists of a ruined multi-story building serving as headquarters, with training camp on western flank. Tunnel system enables both rapid reinforcement and alternate entrance to building. Intel indicates this entrance is to the south of the compound.


Situation: Having captured a terrorist planning cell and training camp, your unit is awaiting a technical team to process intelligence. A tunnel system is suspected to be under the complex. Enemy attack is likely to take place by local reaction forces emerging from tunnels.

Rules of Engagement: Engage only confirmed enemy targets.

Mission: Defend the compound to deny terrorist access at grid WQ038333 until reinforcements arrive.

Enemy: Enemy elements expected to be of squad size, with no reinforcements likely.

Friendly: One infantry squad of the 2d Battalion, 14th Infantry Regiment with advanced marksmanship team.

Terrain: Enemy camp located in the high desert with rolling sand dunes and wadis. Camp consists of a ruined multi-story building serving as headquarters, with training camp located on the western flank. Alternate access to the building basement is via a south tunnel entrance near the guard tower.


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